Concepts: Representing Graphical User-InterfacesIn systems in which there is a great deal of user interaction, it is often desirable to represent the entire user interface as a single analysis class during Use Case Analysis. These classes are, in reality, composed of many different kinds of other classes: buttons, windows, menus, sub-panes, controls, etc. Using a single class to represent this complex collaboration is sometimes too great an over-simplification. While a single class could be used, refining it as we go along, it is often easier to represent this with a more encompassing concept, the subsystem. In the past, we have accepted the use of a single class to represent complex
collaborations such as GUI interfaces due to our limited design vocabulary.
These classes were regarded, in a sense, as the entry points to
complex collaborations, but they really were not classes in the real sense (they
did not have a single well-defined set of responsibilities, except in a very
loose sense) and they often disappeared in the design process. In the end, we
discovered the real classes and collaborations, and distributed
the behavior of these place-holder classes to them. |
Rational Unified
Process |